CAREERS
AT TREEHOUSE NINJAS
Treehouse Ninjas is first of all a devoted team of Artists.
We are extremely focused on talent development, creative engagement and motivation. When hiring new ninjas, what we put in front of everything is the human profile and personality, after that come skills and experience.
Our ultimate goal is to create what nobody has done before, hence where you want to go is more important than where you have been. However, the stuff we do ain’t easy so you should come with a whole bunch of cards up your sleeve.
Our favourite profiles are Game, Vfx, Animation industry veterans who are somehow done with the usual corporate jobs (and politics), and want to join an independent team of Artists to have their voice and personality contribute to shape the company as we grow. If this isn’t you, but you strongly feel you have what it takes, we still wouldn’t mind discovering by accident the next Leonardo Da Vinci, so go ahead and show us what you got!
OPEN POSITIONS:
Production Coordinator
On-site only, with options for WFH hybrid working.
Full-time staff position, on-site. No 'full remote'!Mid Environment/Level Artist
On-site only, with options for WFH hybrid working.
Full-time staff position, on-site. No 'full remote'!Senior Environment/Level Artist
On-site only, with options for WFH hybrid working.
Full-time staff position, on-site. No 'full remote'!
OTHER:
Expression of Interest
We're generally open for speculative applications.
Please keep in mind at this time we only consider on-site roles. No 'full remote'!Internship / Trainee
We're not considering internships for now.
But this could change later, so feel free to say hello :)
What we offer :
Top of the industry projects to work on (AAA titles and clients).
Highest level of creative freedom and space for initiative.
Opportunity to work alongside very experienced professionals.
Very friendly environment with open communication, shared music, and politically incorrect jokes.
No overtime. Yep, you work on AAA titles without having to sell your soul.
Certified 100% bullshit-free environment: flat hierarchy, no over management, we listen to each other and mean what we say.
What you are :
Passionate about art, games and movies.
Eager to ride the edge of today's and tomorrow's technology.
Fine with living out of your comfort zone and exploring new tools.
Approachable, humble and very curious type of person: you'll stop learning new things only when you die.
A laid back and genuine person, that never forgets when's time for accuracy and reliability (able to set a goal and commit to it).
A natural born team player who can communicate honestly, take critique positively and keep it together when pressure comes.
What you are not :
An ego-driven primadonna who thinks he's or she's the best (please stay where you are, we've already dealt with enough people like that).
Somebody who cannot take direction and embrace change.
A pure fine artist who doesn't care about understanding the technical sides, or the other way round.
Somebody whose goal is to ultra-specialize on just one aspect (corpo-style companies are a better place for that).
A spoiled youngster who thinks success can come without focus and dedication. It's a long way to the top, if you wanna rock 'n' roll.
Production Coordinator
With a focus on collaborative teamwork, you'll be involved in the organization, scheduling and tracking of our workload from customer-side briefing, internal task distribution and management, to final client delivery.
As a Production Coordinator you'll be supporting our team's orderly execution of the art creation process through its various phases. Working closely with the Supervisor(s) and the Artists, you'll start by discussing the requirements and time necessities of the project. You'll be participating in client updates and progress reviews, ensuring feedback and communication is kept organized and trackable.
Production Coordinators are at the heart of our collaborative workflow and a crucial part of our external and internal conversations. They take good care of maintaining clarity over the workload especially when it's layered into many assignments and subtasks, with the ultimate goal of freeing the Artists as much as possible from administrative duties. You'll be reporting directly to the internal supervising and production team, proactively bridging communications, with a genuine desire to foster a friendly and effective working environment, where the job is delivered at its best, and stresslessly on time.
Requirements :
Some previous experience in the visual entertainment industry (games, vfx, animation) within the area of production or team management.
Proven organizational skills in task management and task tracking methods within a collaborative environment.
Confident communication abilities in an international environment (English).
Even-tempered professional attitude, able to stay solid as a rock under pressure, while communicating clearly and friendly.
A keen interest in improvement and discovery. If a problem doesn't have an obvious solution, you roll up your sleeves and get at it.
Ability to multitask while switching between project management tools.
Pluses :
Previous experience with customer-side communications in the visual entertainment industry (games, vfx, animation).
A spontaneous interest in team growth and personal development.
Some familiarity with computer graphics concepts in general, with an understanding of the technical terminology involved.
Ability to communicate visually and create presentations.
Eligibility to work in the European Union.
TO APPLY please send your CV and a link to your reel/portfolio to jobs@treehouseninjas.com including Your Name and the word Production Coordinator in the subject line, [for example Jean Doe - Production Coordinator], we’ll review your application and get back to you if your application qualifies for an interview. Thanks!
Mid Environment/Level Artist
With a focus on environment art, you'll be involved in the design and full-circle creation of high-end 3d scenes, from single asset modeling, texturing, surfacing, to complex interiors and landscape assembly, lighting, and optimization according to the specs of the destination engine. As we've got our hands on top franchises, high level attention to details and sharp artistic skills are a must.
As a Mid Artist, you'll be in charge of specific portions of the environment work. Ranging from single assets to complete small areas, you'll start by observing references and concept art, discuss them with the team, and bring them to life according to the art direction and technical specs of the project. With the help of the senior Artists, you'll be required to manage your time efficiently, reporting your progress regularly to the supervisor(s) and absorb the feedback positively to ensure quality is top-level and deadlines are met.
Requirements :
Some previous experience in either games, vfx, animation, or archiviz, involving realtime engines, with a focus on world building (Unreal, Unity, Cryengine, or similar ones).
Proven ability in at least two CG disciplines (modeling, texturing, layout, shading, matte painting, lookdev, lighting, fx, etc).
Good eye for shape, contrast, color, composition, and knowledge of how to control them in a story-driven fashion.
Ability to multitask while switching between multiple software and plug-ins (not stuck with your one favourite program).
Pluses :
Concept art and traditional art portfolio (drawing and painting).
Some design and architectural culture, and ability to put it in practice under different lore requirements.
Understanding of physically based rendering, photography and color spaces. Familiarity with shading/material networks, and ability to approach color-theory numerically.
An attitude towards efficiency via proceduralism and streamlineable approaches, with a good sense for when manual is better than automatic.
Eligibility to work in the European Union.
TO APPLY please send your CV and a link to your reel/portfolio to jobs@treehouseninjas.com including Your Name and the word Mid Environment Artist in the subject line, [for example Jean Doe - Mid Environment Artist], we’ll review your application and get back to you if your application qualifies for an interview. Thanks!
Senior Environment/Level Artist
With a focus on environment art, you'll be involved in the design and full-circle creation of high-end 3d scenes, from hero asset modeling, texturing, surfacing, to complex interiors and landscape assembly, lighting, and optimization according to the specs of the destination engine. As we've got our hands on top franchises, high level attention to details and sharp artistic skills are a must.
As a Senior Artist you'll be expected to take ownership over one or more sectors of a complex (and possibly vast) environment. Working closely with the Supervisor(s), you'll start by evaluating the artistic requirements and technical complexity of the project. On your given portion of the environment work, you'll be helping breaking down the workload to be distributed across the team, also coming up with suggestions and workflow ideas.
Senior Artists are responsible for most of the 'guiding' art work, they take care of challenging scene assembly and management in an autonomous manner, and keep an eye over the less experienced Artists by mentoring them. You'll be reporting directly to the internal supervising and production team, embracing feedback with a can-do attitude. Proactivity and communication skills are fundamental: the consistent quality of our work depends on the efficient sync of our senior staff.
Requirements :
Extensive experience in the visual entertainment industry (games, vfx, animation) involving realtime engines, with a focus on world building (Unreal, Unity, Cryengine, or similar ones).
Proven ability in at least three CG disciplines (modeling, texturing, layout, shading, matte painting, lookdev, lighting, fx, etc).
Exceptionally developed eye for shape, contrast, color, composition, and deep knowledge of how to control them in a story-driven fashion.
Even-tempered professional attitude, able to stay solid as a rock under pressure, while communicating clearly and friendly.
A keen interest in improvement and discovery. If a problem doesn't have an obvious solution, you roll up your sleeves and get at it.
Solid understanding of physically based rendering, photography and color spaces.
Extensive design and architectural visual library, and ability to put it in practice under different lore requirements.
Ability to multitask while switching between multiple software and plug-ins (not stuck with your one favourite program).
Pluses :
Concept art and traditional art portfolio (drawings and paintings).
Familiarity with complex shading networks, 2.5D projection techniques, compositing, and ability to approach color-theory numerically.
Some experience with on-location photogrammetry scanning and HDRI data acquisition and processing.
An attitude towards efficiency via proceduralism and streamlineable approaches, with a good sense for when manual is better than automatic. Especially in relation to teamwork and workload distribution.
Understanding of version/revision control systems (Perforce, SVN, etc).
Python scripting and basic tool development skills for efficiency.
Eligibility to work in the European Union.
TO APPLY please send your CV and a link to your reel/portfolio to jobs@treehouseninjas.com including Your Name and the word Senior Environment Artist in the subject line, [for example Jean Doe - Senior Environment Artist], we’ll review your application and get back to you if your application qualifies for an interview. Thanks!
Expression of Interest
If the currently open vacancies don't quite fit your profile, but you still want to express your interest in joining us, or if you just invented a new job that didn't exist before and would help us bringing on the magic, do get in touch. You can send your CV and online portfolio to:
jobs@treehouseninjas.com
Please include your name and Speculative Application in the subject. We'll check it out, maybe some of your potential is still a bit hidden but it's there. If nothing is available for you, we'll keep you on file, and we'll try to get back to you (no promises though), thanks!
Internship / Trainee
Hiring an intern in the studio is a serious commitment that requires a program of close mentorship and constant feedback. We're currently focused on delivering our projects at the highest quality possible and that keeps us pretty busy during the workday. Because of this, we cannot afford yet to have in the studio somebody who's not ready to contribute effectively to the work.
However, if you feel your skills kick some serious asses, and you're able to prove it, contact us; even if we don't have internships as of now, in the future we may. So if you're a promising talent and you're able to demonstrate serious passion and reliability, we'll keep you in mind for sure.