TREEHOUSE NINJAS
Finely Crafted Computer Graphics for the Visual Entertainment Industries

What do we do at Treehouse Ninjas?

Services for Movies, Vfx, Virtual Production:

  • Environment, Prop and Vehicle Design

  • Concept Art and Sequence Look Development

  • Shot/Sequence Breakdown, Blocking, Previz and Postviz

  • On-Set Consulting, Realtime/Livecam Setup and Testing

  • Asset Scanning, Modeling, Texturing and Shading/Surfacing

  • Scene Assembly, Management and Optimization

  • PreLighting, Matte Painting, Final Lighting

  • Rendering, AOV/Pass/Mask/ID Customization and Precomp

  • Custom Element Setup (for character integration, fx, etc.)

Services for Games, VR, AR:

  • Environment, Prop and Vehicle Design

  • Concept Art and Level/Cinematic Look Development

  • Level/Cinematic Breakdown and Blocking

  • Asset Scanning, Modeling, Baking/Optimization and Texturing/Surfacing

  • Full Environment Modularisation and Assembly

  • Technical Conforming to custom/propertary specs

  • Custom Element Setup (colliders, gameplay-related helpers, etc.)

  • PreLighting, Lighting and Full Optimization
    In case of non-shareable proprietary engines/level editors, custom bridging and calibration will be discussed and developed ad hoc

Treehouse Ninjas delivers Finely Crafted Computer Graphics for the Visual Entertainment Industries. In other words, we create crazy good stuff for games, movies and VR. We are a team of CG generalists, focused on delivering top level environments and non-character assets to the highest cinematic quality. Our ninja attitude allows us to perform in the hardest conditions while giving our clients maximum flexibility. We're expert shapeshifters, not tied to specific softwares or rendering standards. Our workflow and pipeline is crafted for seamless adaptation to any commercially-available or proprietary/custom technology and fulfill any technical spec or stylistic requirement, offline and realtime. We provide our services both as a for-hire squad of small-delivery mercenaries, or as a full steam extension to any established art team. Our creed regularly worships the Holy Oracle of Impeccable Professionality and the Unholy God of Fun pretty much equally, but most importantly we believe in the magic of using visual stimuli to take an audience/player into worlds of wonder.

What did we do recently?

What did we do before Treehouse Ninjas?

Before Treehouse Ninjas, we've been around a lot. First, we've learnt how the small studios optimize their resources to flexibly adapt to everchanging types of fast paced deliveries. Then, we've learnt how middle size studios cope with growth and set their tools and workflows up for scalability. Then, we've learnt how the huge studios deal with the big-budget projects, how they distribute the workload and ensure communication and consistency across many people and multiple departments. Finally, we learned that all of these experiences have common denominators that we can use as a foundation to be independent and face today's renaissance of computer graphics and immersive storytelling. Today we're busy with our first round of clients, and we'll be showing you what we've been up to as soon as our NDAs allow, so the project list below isn't meant as a company portfolio, but rather as our company founders' background.

MAURO FRAU Mauro Frau on Linkedin Mauro Frau dot com
founder | creative director

Mauro is a movie industry veteran who has given prominent contributions to several Hollywood blockbusters as a senior technical director, sequence lead and art director, working at some of the most prestigious vfx and animation studios across the planet, including The Walt Disney Studios, Industrial Light & Magic, Framestore, Sony Entertainment, Image Engine, Aardman Animation Studios, to name a few.
He's the heart and soul of our content creation workflow, providing technical and artistic guidance to the team, ensuring our visuals are consistently kept top notch.
With nearly 20 years of industry experience, Mauro's ninja skin boasts scars from many battlefields, bringing the best of several worlds while injecting energy into everything we tackle as a team.

As a kid, traumatized by:
Indiana Jones and the Temple of Doom
Watering eyes game:
Monkey Island II
Fave Director:
Cohen brothers
Fave Painter:
Joseph Zbukvic
Emblematic Song:
I Can't Drive 55 (Sammy Hagar)
Fave Hobby:
Skin diving
Fave Quote:
Intelligent people never stop learning. Everybody else, for some reason, never stops teaching.

ZOLTAN POCZA Zoltan Pocza on Linkedin
founder | managing director

Zoltan is a game industry veteran and award-winning producer (VES award for Outstanding Real Time Visuals in a Video Game).
Through the last two decades he has been in charge of art teams of different shapes and sizes, bridging communication across artists, managers, clients and outsourcing partners.
From lead artist to digital art manager and producer, Zoltan has been covering high profile roles on many acclaimed franchises, working for different leading studios, such as Crytek and Digic Pictures.
He controls the organizational aspects and client-side relations of the company, his long time industry experience gives structural solidity to the planning, scheduling and execution of all our deliveries, guaranteeing optimal resource management throughout the whole process.

As a kid, traumatized by:
Back to the Future
Watering eyes game:
Another World
Fave Director:
James Cameron
Fave Painter:
Konstantin Razumov
Emblematic Song:
Great Balls of Fire (Jerry Lee Lewis)
Fave Hobby:
Motorcycle touring
Fave Quote:
Love it, change it, leave it, but do not complain.

MAURO FRAU Mauro Frau on Linkedin Mauro Frau dot com
founder | creative director

Mauro is a movie industry veteran who has given prominent contributions to several Hollywood blockbusters as a senior technical director, sequence lead and art director, working at some of the most prestigious vfx and animation studios across the planet, including The Walt Disney Studios, Industrial Light & Magic, Framestore, Sony Entertainment, Image Engine, Aardman Animation Studios, to name a few.
He's the heart and soul of our content creation workflow, providing technical and artistic guidance to the team, ensuring our visuals are consistently kept top notch.
With nearly 20 years of industry experience, Mauro's ninja skin boasts scars from many battlefields, bringing the best of several worlds while injecting energy into everything we tackle as a team.

ZOLTAN POCZA Zoltan Pocza on Linkedin
founder | managing director

Zoltan is a game industry veteran and award-winning producer (VES award for Outstanding Real Time Visuals in a Video Game).
Through the last two decades he has been in charge of art teams of different shapes and sizes, bridging communication across artists, managers, clients and outsourcing partners.
From lead artist to digital art manager and producer, Zoltan has been covering high profile roles on many acclaimed franchises, working for different leading studios, such as Crytek and Digic Pictures.
He controls the organizational aspects and client-side relations of the company, his long time industry experience gives structural solidity to the planning, scheduling and execution of all our deliveries, guaranteeing optimal resource management throughout the whole process.

All trademarks, poster pictures, banners, product names and logos are the property of their respective owners. STAR WARS is a registered trademark property of Lucasfilm LTD, all rights reserved. FINAL FANTASY is a registered trademark property of Square Enix Holdings Co, all rights reserved. THE LAST GUARDIAN and UNCHARTED are registered trademarks property of Sony Computer Entertainment LLC, all rights reserved. LEAGUE OF LEGENDS is a registered trademark property of Riot Games Inc, all rights reserved. WARCRAFT is a registered trademark property of Blizzard Entertainment Inc, all rights reserved. DESTINY is a registered trademark property of Bungie/Activision Inc, all rights reserved. PIRATES OF THE CARIBBEAN is a registered trademark property of Disney Enterprises Inc, all rights reserved. CRYSIS, RYSE SON OF ROME and WARFACE are registered trademarks property of Crytek GmbH, all rights reserved. CALL OF DUTY is a registered trademark property of Activision Publishing Inc, all rights reserved. JUPITER ASCENDING and EDGE OF TOMORROW are registered trademarks property of Warner Bros Entertainment Inc, all rights reserved. ASSASSIN'S CREED is a registered trademark property of Ubisoft Entertainment SA, all rights reserved. THE WITCHER is a registered trademark property of CD Projekt SA, all rights reserved.

Are we hiring more ninjas?

Treehouse Ninjas is first of all a team of artists, we are extremely focused on talent development, creative engagement and motivation. When hiring new ninjas, what we put in front of everything is the human profile and personality, after that come skills and experience. Our ultimate goal is to create what nobody has done before, hence where you want to go is more important than where you have been. However, the stuff we do ain’t easy so you should come with a whole bunch of cards up your sleeve. Right now we are especially interested in hearing from Game, Vfx, Animation industry veterans who are somehow done with the usual corporate jobs (and politics), and want to join an independent team of artists to have their voice and personality contribute to shape the company as we grow. If this isn’t you, but you strongly feel you have what it takes, we still wouldn’t mind discovering by accident the next Leonardo Da Vinci, so go ahead and show us what you got!

What we offer :

  • Top of the industry projects to work on (AAA titles and clients).

  • Highest level of creative freedom and space for initiative.

  • Opportunity to work alongside very experienced professionals.

  • Very friendly environment with open communication, rock n' roll music and beer Fridays (not only Fridays, really).

  • Unique chance to grow with the company and have your voice shaping our future and style.

  • Certified 100% bullshit-free environment: flat hierarchy, no over management, we listen to each other and mean what we say.

What you are :

  • Passionate about art, games and movies.

  • Eager to ride the edge of today's and tomorrow's technology.

  • Fine with living out of your comfort zone and exploring new tools.

  • Approachable, humble and very curious type of person: you'll stop learning new things only when you die.

  • A laid back and genuine person, that never forgets when's time for accuracy and reliability (able to set a goal and commit to it).

  • A natural born team player who can communicate honestly, take critique positively and keep it together when pressure comes.

What you are not :

  • An ego-driven primadonna who thinks he's or she's the best (please stay where you are, we've already dealt with enough people like that).

  • Somebody who cannot take direction and embrace change.

  • A pure fine artist who doesn't care about understanding the technical sides, or the other way round.

  • Somebody whose goal is to ultra-specialize on just one aspect (corpo-style companies are a better place for that).

  • A spoiled millennial who thinks success can come without focus and dedication. It's a long way to the top, if you wanna rock 'n' roll.

Open positions :

Frequently Asked Questions

Where is Treehouse Ninjas Ltd. located?

Our offices are located in the historic city of Budapest, Hungary. One of the most charming places in the heart of Europe. Lots of culture, a chilled lifestyle, good food, nice climate, widespread beauty in general.

How do I get in touch with the ninjas?

For generic informations, or if you'd just like to say hi, please don't hesitate to contact us. You can shoot us an email anytime at the following address:

info@treehouseninjas.com

We're always interested in hearing fresh ideas, we're a young independent studio eager to explore new fronteers and technologies, so for anything that involves creating great CG contents, hit us up! And while you're at it, you can also follow us on the social media:

Treehouse Ninjas on Facebook Treehouse Ninjas on Linkedin Treehouse Ninjas on Youtube Treehouse Ninjas on ArtStation

Can I submit a speculative application?

If the currently open vacancies don't quite fit your profile, but you still want to express your interest in joining us, or if you just invented a new job that didn't exist before and would help us bringing on the magic, do get in touch. You can send your CV and online portfolio to:

jobs@treehouseninjas.com

Please include your name and Speculative Application in the subject. We'll check it out and if nothing is available for you, we'll keep you on file, but we'll still get back to you regardless, thanks!

I'm a student, is there any internship available?

Hiring an intern in the studio is a serious commitment that requires a program of close mentorship and constant feedback.
We're currently focused on delivering our projects at the highest quality possible and that keeps us pretty busy during the workday. Because of this, we cannot afford yet to have in the studio somebody who's not ready to contribute effectively to the work.
However, if you feel your skills kick some serious asses, and you're able to prove it, contact us; even if we don't have internships as of now, in the future we probably will. So if you're a promising talent and you're able to demonstrate serious passion and reliability, we'll keep you in mind for sure.

Both games and movies, really?

This will be just normal in a few years. Games and Movies are converging more than ever, the same approaches and workflows are being increasingly shared as GPU-based rendering technologies evolve.
We take advantage of being a young studio that bases its workforce on strong generalists and a flat politics-free hierarchy. We don't waste resources and bridge across different softwares and engines. We have a flexible pipeline that, with just a few small bends, scales up and down, serving both purposes. Even if we all have our fortes, we don't stick with specialties, so we can overlap our skillsets and let ourselves be influenced by our different backgrounds.

I'm a producer, how do I hire the ninjas?

Just get in touch with us and we'll assume the best shape to get the magic done.. we're ninjas after all. For those tasks that can be briefed as an isolated sector of a movie or game, or portions that have their own independency in the project, we can provide full-circle environment work as a detached team. For those environments that require being side by side with the main facility, we work as an extension of the central team, syncing literally everything. For smaller and scattered crunch-time style tasks, we can be hired per-ninja and deliver the goods with no organizational overheads. We will port the data across multiple softwares and technical standards to match the exact given specs and ranges that fit your workflow and pipeline.